New research following US adolescents ages 11–12 shows that problematic use of mobile phones, social media, and video games was associated with higher risks of mental health problems, sleep disturbance, and suicidal behaviors one year later. The study in the
The business case for workplace mental health is growing louder
Rising sickness, lost productivity and regulatory pressures are forcing companies to take their employees’ mental health seriously
The average person spends around one-third of their lifetime at work, making working conditions crucial to psychological health and wellbeing.
The global disease
